Tags
Following is a list of relevant tags:
Accelerate
Acceleration
- Accelerated Quadratic Proxy for Geometric Optimization
- A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
Advection
BVH
Cloth
- Second-Order Finite Elements for Deformable Surfaces
- DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
Collision
- Elasto Monolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
- Efficient and Accurate Collision Response for Elastically Deformable Models
- Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics
Collision Handling
Contact Modeling
Control
Deep Learning
- A Deep Conjugate Direction Method for Iteratively Solving Linear Systems
- Modeling the pressure-Hessian tensor using deep neural networks
- DeepONet: Learning Nonlinear Operators for Identifying Differential Equations Based on the Universal Approximation Theorem of Operators
Design Optimization
Differentiable Rendering
Differentiable Simulaation
Differentiable Simulation
- Rethinking Optimization with Differentiable Simulation from a Global Perspective
- Differentiable Position-Based Simulation of Compliant Constraint Dynamics
- DiffTaichi: Differentiable Programming For Physical Simulation
- ∇Sim: Differentiable simulation for system identification and visuomotor control
- Efficient Differentiable Simulation of Articulated Bodies
- Differentiable Physics Simulations with Contacts: Do They Have Correct Gradients w.r.t. Position, Velocity and Control?
- ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics
- Single-Level Differentiable Contact Simulation
- Differentiable Simulation of Soft Multi-body Systems
- Primal/Dual Descent Methods for Dynamics
- A Linear and Angular Momentum Conserving Hybrid Particle/Grid Iteration for Volumetric Elastic Contact
- Differentiable Optimal Control for Retargeting Motions onto Legged Robots
- DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
- Real2Sim: Visco-elastic parameter estimation from dynamic motion
- ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact
- DiffPD: Differentiable Projective Dynamics
- Fluidic Topology Optimization with an Anisotropic Mixture Model
- Differentiable Simulation
Domain Decomposition
FEM
- Convergent Incremental Potential Contact
- Robust Quasistatic Finite Elements and Flesh Simulation
- Second-Order Finite Elements for Deformable Surfaces
- High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
FSI
- Differentiable Fluids with Solid Coupling for Learning and Control
- Elasto Monolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
- IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-Way Coupled Nonlinear Solids and Fluids
- Hydrophobic and Hydrophilic Solid-Fluid Interaction
- Fast and Versatile Fluid-Solid Coupling for Turbulent Flow Simulation
FVM
- FlowFixer: Using BFECC for Fluid Simulation
- Elasto Monolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
First-Order Methods
Fisher information matrix
Fluid
- FlowFixer: Using BFECC for Fluid Simulation
- Fluidic Topology Optimization with an Anisotropic Mixture Model
Fluids
Fluid
Frictional Contact
- DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
- ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact
GPU
- Penetration-free Projective Dynamics on the GPU
- Second-order Stencil Descent for Interior-point Hyperelasticity
- A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
Geometry Optimization
Hessian Approximation
- Fast Approximation of Rotations and Hessian Matrices
- Sliced Score Matching: A Scalable Approach to Density and Score Estimation
Hyperelastic
Hyperelasticity
- An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
- Second-order Stencil Descent for Interior-point Hyperelasticity
- Blended Cured Quasi-Newton for Distortion Optimization
IPC
- Convergent Incremental Potential Contact
- BFEMP: Interpenetration-Free MPM-FEM Coupling with Barrier Contact
- Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics
- Codimensional IPC
- Penetration-free Projective Dynamics on the GPU
- High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
- Second-order Stencil Descent for Interior-point Hyperelasticity
Implicit time integration
Interactive
Inverse-Hessian-vector products
LBM
LLM
Large-Step Elastodynamics
Linear Systems
MPM
- BFEMP: Interpenetration-Free MPM-FEM Coupling with Barrier Contact
- PAC-NERF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification
- ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics
- IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-Way Coupled Nonlinear Solids and Fluids
- Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping
MPM
Machine Learning
Mass Spring
Material Point Method
NN
NeRF
Network compression
Optimization
- An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
- A Deep Conjugate Direction Method for Iteratively Solving Linear Systems
- Accelerated Quadratic Proxy for Geometric Optimization
- Blended Cured Quasi-Newton for Distortion Optimization
- Decomposed Optimization Time Integrator for Large-Step Elastodynamics
- Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping
- Fast Approximation of Rotations and Hessian Matrices
- Optimizing Neural Networks with Kronecker-factored Approximate Curvature
PDE
Position Based Dynamics
Preconditioner
- A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers
- Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU
Programming Language
Projective Dynamics
- Projective dynamics: Fusing constraint projections for fast simulation
- Penetration-free Projective Dynamics on the GPU
- DiffPD: Differentiable Projective Dynamics
Quasi-Newton
Quasistatic simulation
Reconstructing
Reduced-order Modeling
Rigid Body
Rigid-body Dynamics
- Efficient Differentiable Simulation of Articulated Bodies
- ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact
Robot
SPH
- A Survey on SPH Methods in Computer Graphics
- An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
- An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
- Hydrophobic and Hydrophilic Solid-Fluid Interaction
Second-order optimization
Shell
Summary
Surface Tension
System Identification
- ∇Sim: Differentiable simulation for system identification and visuomotor control
- PAC-NERF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification