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Hierarchy in wiki:


Graphics Wiki

Simulation

Fluid

Common methods:

  1. SPH
  2. Material Point Method

Differentiable

Collision Handling

之前做的综述

Awesome List

CMU-15769-by Minchen Li

Relevant Courses

Relevant Papers

Note: A bullet point with multiple papers is a paper bundle that needs to be presented in one presentation.

Optimization-based Time Integration

(Adaptive) Spatial Discretization

  • Eulerian solid simulation with contact (2011)
  • A material point method for snow simulation (2013)
  • Reformulating Hyperelastic Materials with Peridynamic Modeling (2018)
  • Hybrid grains: Adaptive coupling of discrete and continuum simulations of granular media (2018)
  • Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control (2021)
  • Surface-Only Dynamic Deformables using a Boundary Element Method (2022)
  • Multi-Layer Thick Shells (2023)
  • High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes (2023)
  • Adaptive Anisotropic Remeshing for Cloth Simulation (2012)

Contact and Friction

  • Robust treatment of collisions, contact and friction for cloth animation (2002)
  • Asynchronous contact mechanics (2009)
  • Efficient and Accurate Collision Response for Elastically Deformable Models (2019)
  • Non-smooth Newton Methods for Deformable Multi-body Dynamics (2019)
  • Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics (2020), Codimensional incremental potential contact (2021)
  • Augmented Incremental Potential Contact for Sticky Interactions (2023)
  • Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring (2018)
  • A Large Scale Benchmark and an Inclusion-Based Algorithm for Continuous Collision Detection (2021)

Inversion-Robust Elasticity, Anisotropic Elasticity

  • Stable Neo-Hookean Flesh Simulation (2018), Analytic Eigensystems for Isotropic Distortion Energies (2019)
  • Stable anisotropic materials (2015)
  • Anisotropic elasticity for inversion-safety and element rehabilitation (2019)
  • Botanical materials based on biomechanics (2017)

Spatial Reduction

  • Discrete shells (2003), Discrete elastic rods (2008)
  • Efficient and Stable Simulation of Inextensible Cosserat Rods by a Compact Representation (2022)
  • Adaptive merging for rigid body simulation (2020)
  • A Unified Newton Barrier Method for Multibody Dynamics (2022)
  • Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation (2000)
  • Real-time subspace integration for St. Venant-Kirchhoff deformable models (2005)
  • Optimizing Cubature for Efficient Integration of Subspace Deformations (2008)
  • Real-time large-deformation substructuring (2011)
  • Latent-space Dynamics for Reduced Deformable Simulation (2019)
  • Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics (2021)
  • Model Reduction for the Material Point Method via an Implicit Neural Representation of the Deformation map (2023)
  • Homogenized Yarn-Level Cloth (2020)

Fluids

  • Implicit incompressible SPH (2013), Divergence-free smoothed particle hydrodynamics (2015)
  • Surface-Only Liquids (2016)
  • Efficient and Conservative Fluids Using Bidirectional Mapping (2019)
  • Kinetic-based Multiphase Flow Simulation (2020)
  • A Large-Scale Benchmark for the Incompressible Navier-Stokes Equations (2021)
  • The power particle-in-cell method (2022)
  • A Monte Carlo Method for Fluid Simulation (2022)
  • Fluid Cohomology (2023)
  • PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation (2023)

Solid-Fluid Coupling

  • A Fast Variational Framework for Accurate Solid-Fluid Coupling (2007)
  • A Multi-Scale Model for Simulating Liquid-Hair Interactions (2017)
  • An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids (2022)
  • A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling (2023)

High-Performance Simulation

  • QuanTaichi: a Compiler for Quantized Simulations (2021)
  • SymX: Energy-based Simulation from Symbolic Expressions (2023)
  • Interactive Hair Simulation on the GPU Using ADMM (2023)
  • A Sparse Distributed Gigascale Resolution Material Point Method (2023)

Simulation Applications

  • Design and fabrication of materials with desired deformation behavior (2010)
  • FoldSketch: Enriching Garments with Physically Reproducible Folds (2018)
  • Two-Scale Topology Optimization with Microstructures (2018)
  • Fluid Directed Rigid Body Control using Deep Reinforcement Learning (2018)
  • ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics (2019)
  • Guaranteed Globally Injective 3D Deformation Processing (2021)
  • Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture (2021)
  • Differentiable solver for time-dependent deformation problems with contact (2022)